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welcome to my games design document :)

WHERE DO I FIND THINGS?

BRIEF

A summary of the purpose of the project.

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DESIGN GOALS & ESSENTIAL

EXPERIENCE

My Design Goals for my experience, in line with my essential experience. I establish my desires and the purpose for my game.

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PITCH & OVERVIEW

In this section you will find:

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Pitch

Overview

Unique Selling Point

Core Mechanics

Target Audience

ESRB Rating

Genre

UI & HUD Mock-Ups

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PLATFORM REQUIREMENTS

Here you will find the platform requirements for my game. I outline the requirements for a Virtual Reality game including controller mapping.

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GAMEPLAY FEATURES/MECHANICS

In this section you will find a walkthrough of the gameplay experience. Including a Beat Chart to demonstrate the elements of each stage, such as Hazards, Location, Mechanics and Interactions.

I also evaluate the Winning and Losing Conditions of the game, as well as providing visuals throughout.

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SOUND AND HAPTIC FEEDBACK

I have provided a series of Audio samples and an explanation summarising the importance of these elements within my game.

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MAJOR AND MINOR FOCI

I state my chosen areas of focus and provide links to the following:

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ART BIBLE

Within my Art Bible you can find the guidelines to define the look of my game.

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PROTOTYPING

I have documented my prototypes which demonstrate how I developed my game further.

This is a duplicate of the same page found in the Ideation and Development section of my website.

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TECHNICAL DESIGN

I have briefly explained the requirements for the Technical Design of my game, such as Proportion, Scale and providing Haptic Feedback.

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MARKETING/PROMOTIONAL MATERIAL

On this page you will find:

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One Page Pitch

Final Logo Design

Game Poster

Trailer

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About  
 

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I am 19 years old, currently studying Games Design and Art at the University of Southampton, Winchester School of Art.

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I hope you enjoy!

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