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3D MODELLING DEVELOPMENT:

"Hard surface/organic mixed models that have been procedurally placed to make a large environmental scene"

For my scene, I decided to base it on the theme of my Virtual Reality game concept. Therefore I chose to replicate the player's view of incoming asteroids and use the techniques learned to do so.

​How Did I Do It?

  • Firstly, I began by adding a Sub Surface Modifier on levels 6 to the default Cube.

  • I then used Smooth Shading to smoothen the edges.

  • Added a Displacement modifier to change the surface. I changed the texture surface to Clouds, and adjusted the size/depth.

  • I applied the texture and resulted in a rocky looking shape.

  • I increased the subdivisions to achieve a more detailed appearance.

  • I went into edit mode and adjusted the shape of the object by moving the positioning of the vertices.

  • I attempted to texture the Asteroid model using a rock texture, however it did not apply and I am not sure why. (Adjusted mapping and repeat values)

  • I continued with the lighting and placed it where desired.

Particle Systems

  • I then used the technique of Particle Systems to create a basic animation of how my Asteroids will look in a real Virtual Game Environment.

  • I did this by firstly adding a plane and turned it 90 degrees.

  • I then added a Particle System to this Plane and adjusted the frames from 1-20.

  • I turned off Gravity completely and set the Lifetime of the animation to 250.

  • I placed the particle system in front of the Camera and had it so the Particles would come towards the view of the ‘Player’.

  • I duplicated my asteroid model and set the Particle System group to it.

  • This made the smaller particles into several little Asteroid models.

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  • I then unchecked Emitter in order for my Plane to not show up during the Render.

  • To make the particles different, I adjusted the Rotation random amount and randomised the size of the particles.

  • Now the asteroids were all different shapes and sizes as well as rotations.

  • Once I played the animation, the asteroids would move towards the camera in my Space environment, which represents the positioning of the Player as they are dealing with incoming asteroids.

  • I imported a Starry Image background however this did not show up in the Render, which Is something I have to now work on.

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RENDERS

finalsingleasteroidemilia.png
finalsingleasteroid.png
finalasteroids4.png

Single Asteroids

After Duplication & Modifier Adjustments

finalasteroids5.png
finalasteroids3.png
finalasteroids.png
finalasteroids2.png

Compositioning of Light and Colour

PARTICLE SYSTEM - ANIMATION VIDEO 

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