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OUR PROPOSAL

Team Anima Mundi

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(Proposal established during Week 4)

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As a Team we aim to provide users with a tranquil and immersive gameplay experience by focusing on the beauty of visuals, audio and intricate puzzle interactions.

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During the course of 12 weeks we will developing a vertical slice of the game Anima mundi, designed by Josh Basi.

 

We have based the development of the vertical slice in accordance with our team expertise and skill set, and have established the main features of the game to be demonstrated in the vertical slice.

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Anima Mundi is a 2D puzzle-platformer exploration mobile game, (subject to change depending on the location of the event due to Covid-19) where you must traverse an Air Region consisting of environmental puzzles and a beautiful Japanese-inspired theme.

 

“Experience the role as Shaman and complete puzzles to light up and restore beauty in your environment”.

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Our goals as a team are to provide players with a method of escapism by focusing on game engagement and immersion as our top priority. We aim to do this through visually pleasing aesthetics and a uniquely composed soundtrack to make players feel comfortable and at ease during gameplay.

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