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BRIEF

"Work in teams to produce a vertical slice of an agreed games design from semester one. During this production you will have no specific role assigned to you"

Each member of the team is responsible with ensuring all elements of the vertical slice can be integrated into a finished development.

SUBMISSION

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Team Deliverables:

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Vertical Slice

Game Development Documents

- User Manuals

- Bug Reports

- Project Overviews and Scope

- Style Guides

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Personal Deliverables:

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Personal Development Journal

Supporting artefacts

- Sketchbooks

- Digital mock-ups

- Models etc

VERTICAL SLICE - A technical demonstration of all layers and elements of a game in a given moment.

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Include every layer of the game, but a smaller version. A direct and concentrated approach - the fundamental factors.

VERTICAL SLICE

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  • UI

  • ANIMATION

  • SPRITES/MODELS

  • MECHANICS

  • GAME ARCHITECTURE

  • CLIENT PROTOCOLS

  • SERVER PROTOCOLS

PROJECT PHASES

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1. Project planning and timetabling

2. Vertical slice development

3. User testing and bug fixing

4. Arcade

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